The following equations are curiosities that have crossed my path every now and again, maybe you have seen them too. The purpose of this article is to aggregate them in a neat, small package to be able to remind myself of their existence and share them with you. …

Scenario: You have been working on a tech work-product (app, or piece of software) and you hit a problem.

Solution: #AskForHelp.

Simple… Right? Not so fast… Depending on how you ask for help you may get a sub-optimal answer. Let me elaborate… The person you will be asking to help…

Week 3: “Deliverables are divorced from delivery.” — www.52weeksofux.com

There are many artifacts that are created during the design experience: wireframes, flow diagrams, personas, info architecture, to name a few. To increase your “game” as a designer you must fight the illusion that those artifacts are your ultimate goal. Those…

Week 4:… embrace your constraints and draw out of them the very solution that sets you apart from the crowd.” — www.52weeksofux.com

After reading this weeks study, my initial reaction was to reject the premise. If I had all the time and resources in the world, I can create…

Week 5:The one characteristic that separates designers from others is .” — www.52weeksofux.com

You have been thinking of a product or have a great idea for a service. If you take no action, those ideas are of no value. Ideas that exist only in your mind and never…

Week 6:You are not your user.” — www.52weeksofux.com

This self-imposed exercise of weekly write-ups about golden nuggets of information from this UX site never gets old. I should remember doing this same thing next year.

This week’s installment discusses a question that as a designers / creators of…

Week 7:We make frames.” — www.52weeksofux.com

From the moment we are alive, we start interacting with the world. We are surrounded by the things that sustain us and keep us alive. We are enclosed by life and things. …

Week 8:Good Design Is…” — www.52weeksofux.com

In Hebrew, this word “good” is spelled: טוב (tov). In Greek, this word is spelled: καλός (kalos). …

Week 10:Mistakenly applied (Visual Weight and Hierarchy) can cause confusion and frustration to the user.” — www.52weeksofux.com

Next time you need provide constructive criticism of User Interface design, remember these two things: Visual Hierarchy and Visual Weight. Understanding how each of these two concepts impacts UI design will…

Anibal Velarde

Husband. Father. Son. IT Mechanic by day.

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